Secret of Mana Redux

First Areas

Locations

First Areas

February 28, 2021

World Map Legend

The first area (until the Upper Land) is called the Gaia Lowlands, though this name only appears in the Japanese release. It’s by far the most detailed area on the world map, and it’s also the area that the player spends the most time in. The creators painstakingly tried to harmonize the world map’s details with the “active view” on the ground. The Gaia Lowlands has some truly lush screens that give a sense of a much larger scale than what appears on the screen. The waterfall in the exposition may be the most detailed area of the game, perfectly merging into the next area to its right. On a personal note, the Water Palace may be my favorite area of the entire pre-32-bit era of RPGs.

(left) Potos overhead view and (right) Potos active view
A prerelease map of the Gaia Lowlands from Secret of Mana
Detail of the Gaia Lowlands
Famitsu (November 1993)

Here’s in-game screens, courtesy of Fantasy Anime:

Development

If World Map I is any indication, it seems that each area should’ve had this much detail on the world map. We also have far more prerelease shots of the Gaia Lowlands than any other area, with a host of screens that don’t match the final game. The original way through much of the area was much different and longer.

There were two prerelease closeup maps published. The first represents how the area appeared on World Maps I and IIa, and the second from IIb:

A prerelease map of the Gaia Lowlands from Secret of Mana
Detail of the Gaia Lowlands from World Maps I/IIa
Family Computer Magazine (February 5, 1993)
A prerelease map of the Gaia Lowlands from Secret of Mana
Detail of the Gaia Lowlands from World Map IIb
Famitsu (May 28, 1993)

Overhead shots from the IIa era:

Scoop Guide (Family Computer Magazine: April 30, 1993)

Some prerelease videos included flyovers of the IIb map:

Flammie flying over a prerelease version of the Secret of Mana world map
Youtube: Cabbusses’s Retro Obscurities
Flammie flying over a prerelease version of the Secret of Mana world map
Youtube: Cabbusses’s Retro Obscurities

The area around Potos was similar to the final, though the waterfall had more details:

Scoop Guide (Family Computer Magazine: April 30, 1993)

Early versions of the waterfall and the Mana Sword area:

This shows all three characters in the water near Potos.  If you hack the game and force the characters into the water, they’re not programmed to go underneath bridges, and attempting to do so causes graphical glitches.

Scoop Guide (Family Computer Magazine: December 25, 1992)

Right before the final scenery was added:

Dengeki Super Famicom (April 23, 1993)

Popoie was tried out here too:

Famitsu
January 29, 1993

Our best guess is a very early build of Potos:

Family Computer Magazine
(February 5, 1993)

A shot of Potos in the IIa era:

An early version of Potos village
Scoop Guide (Family Computer Magazine: April 30, 1993)

This demonstration of Flammie shows the overhead view at the time:

An early version of Potos village
Famitsu (March 19, 1993)

Note the odd looking large tree in the middle. These show up a lot in prerelease maps:

A prerelease shot of Potos Village in Secret of Mana
A promotional demonstration of text box magic
The Super Famicom (March 5, 1993)

This man’s dialogue is the same as the kid by the pub in the final. The area they’re standing on is presumably where the Mantis Ant will be.

The item shop belonged to Neko at this point:

Neko in a prerelease Potos shot in Secret of Mana
Hippon Super! (February 1993)

Some different NPCs at this stage:

An early version of Potos village
Scoop Guide (Family Computer Magazine: December 25, 1992)

I wouldn’t read too much into all three characters being here as the game was still in the prototyping phase. The dialogue in the next picture is presumably a placeholder, “My mom told me that I shouldn’t talk to people I don’t know! So, I won’t tell you anything!”

An early version of Potos village
Scoop Guide (Family Computer Magazine: January 8, 1993)

The line in the next picture is sadly missing from the SNES release, but it was also likely a placeholder: “Me, today’s my birthday, you know! Gimme somethin’!”

An early version of Potos village
Scoop Guide (Family Computer Magazine: December 25, 1992)

The entrance to town:

An early version of Potos village
Scoop Guide (Family Computer Magazine: January 8, 1993)

Early screens with different graphics:

Famitsu (May 28, 1993)

Here’s all three characters fighting the Mantis Ant and Kilroy in the first boss arena, certainly part of a test scheme:

In the Japanese version, Kettle Kin was known as Death Machine and had a chainsaw. He was also tried out in the Mantis Ant cave:

Family Computer Magazine (February 19, 1993)

Early version of the Potos Elder’s basement with a bed and prerelease versions of chests:

The area south of Potos was completely redone. Like a lot of screens from this stage, they were likely prototypes before the final scenario could be fleshed out.

The area by the Water Palace changed quite a bit:

A comparison of two stages of development for the Water Palace
(left) prerelease and (right) Final
Overhead view of a prerelease Water Palace area
Scoop Guide
(Family Computer Magazine: April 30, 1993)
Flammie flying over a prerelease version of the world map
Youtube: Cabbusses’s Retro Obscurities
Flammie flying over a prerelease version of the world map
Youtube: Cabbusses’s Retro Obscurities

Note that the area between Neko’s and Potos is unfinished (the grass path goes to a dead end at the bottom). If you look at the zoomed-in I/IIa map above, you’ll see a huge amount of content was deleted before IIb, and something simpler was created for III.

This screen shows an early concept for the Water Palace’s entrance. At this point, it was part of a much larger area.

Famitsu
(May 1993)

Early shots of the Water Palace show a different, perhaps unfinished palette, unfinished fire graphics, and more torches, along with early versions of Jema and Luka:

An early version of the pathway to the altar room:

Famitsu (April 16, 1993)

This shot of Jema is possibly in a lost section of the Palace:

Prerelease version of the Water Palace
Seiken Densetsu 2 Manual

The Goblin Village was playable:

The short Dengeki report below shows the original idea for the Goblin Village: a cannibal island.

Dengeki Super Famicom (June 11, 1993)
NOTE: The original image is inappropriate by contemporary standards, so a fan of the project provided an alternate that’s used instead.

Translated by Sevon

Cannibals living on an isolated island?

There's an island floating in the center of the map. It's pretty big as far as islands go. It probably has a village and at least one dungeon. Most likely, you won't be able to get there without Flammie because of the surrounding cliffs. The inhabitants seem to resemble [natives] from the tropics often depicted in photographs.

When it was adapted for a cutscene, most detail was removed and the rest was left unfinished:

The goblin village as it appears in Secret of Mana

The goblin village actually exists on the world map in the final game. However, if you land there, you’ll be placed well south of this position:

Flammie flying over the goblin village
South of Neko’s

If you step out of bounds where the goblin sequence occurs, you start to go somewhere and hit a mound of tree pixels. Everything else about this map lines up except for this section:

The consensus is that this is the prerelease area around Neko’s, more detailed than the final:

A prerelease screenshot of Secret of Mana
Seiken Densetsu 2 Manual

Just south, presumably on the way to the goblin village:

A prerelease screenshot of Secret of Mana
Youtube: OKeijiDragon
A prerelease screenshot of Secret of Mana
Seiken Densetsu 2 Manual

Localization Notes

  • The screenshot of the Goblin Village is labelled 南国. This literally means “southern country,” but it’s usually used in Japanese to imply the warm tropics. This is perhaps an artifact of some long lost conception of the world, or an implication that the Gaia Lowlands are famous as a “southern” climate.