Secret of Mana Redux

Secret of Mana in Nintendo Power

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Secret of Mana in Nintendo Power

May 13, 2021

Source: Retromags

Like many ’90s kids, I miss my monthly Nintendo Power excitement. With no interwebs, that was how you got the info. The writing was quite good, and it gave you a reason to actually get out and see other people and mutually rejoice in the info. They were also designed to last; after ~30 years, they’ve held up remarkably well, even while being scanned. I can’t say the same about some other older sources that come apart when you open them, even when “new.” In this era, Nintendo Power had no external ads, and virtually no fluff. Just the power of Nintendo.

April 1993

There was a common promotional mantra that Secret of Mana was literally Zelda in every way, except for when it usually wasn’t. Nintendo Power had a bit of that from its first mention in this section. At this point, it was going to be localized as Final Fantasy Adventure II, and it wasn’t quite clear how many players could hop in (another issue said five). Ironically, this month was the original planned launch in Japan; it was eventually pushed back to August. The screenshots are an earlier version of Potos, a cut area east of the Water Palace, and a test with all three characters fighting the Mantis Ant.

October 1993

It’s almost here! :O I wonder if it’ll be Zelda-like enough to be Link-like…

November 1993

I keep forgetting to make the spaceship page at Redux…

All kidding aside, they were planning on a spaceship at one point, so maybe the editors got jumbled information. Like this bit about multiple paths through the game:

The UK’s Retro Gamer would report in 2011 that this was one of the first ideas to be scrapped.

#P = Number of Players, S = Simultaneous, A = Alternating, BATT = Battery, PASS = Password
G = Graphics and Sound, P = Play Control, C = Challenge, T = Theme and Fun

February 1994

April 1994

The Top 20 was Nintendo Power’s monthly popularity contest. Secret of Mana hit its peak in this issue at #6. This may have been a disappointing finish considering that the aging Final Fantasy II (IV) was was still on the charts—a longevity feat that SoM wouldn’t go on to match. Final Fantasy III (VI) was Square’s next RPG and would go on to debut at #3.

June 1994

It would take Nintendo Power seven months to get back to Secret of Mana, after its popularity had begun to decline. But they made this fun, dynamic graphic to show you the benefits of buying such a dorky game:

Everyone deserves friends who are excited about the MANA MANIA CONTEST. You can find some of the answers right here at SoM: Redux. Though #2 is a bit of a trick question…

July 1994

This month began the celebrated Days of Mana special that would stretch for three issues. It was a dramatic first person recitation of the story with accompanying art by in-house illustrator Katsuya Terada. For lack of something better to say, it has a truly classic feel to it, not unlike the comics or movie concept art of its era. Even if those movie concepts might be Stephen King-related in the case of a few of them (you’ll see what I mean sooner than you’d like). As a result, it contrasts sharply with the usual styles we see. Some art couldn’t be scanned as it disappears into the spine and doesn’t look right on the screen, but this collection is available in many other places.

Also in this issue: RPGs still weren’t really a thing…

Mantis Ant
Water Palace
Luka
Jema
Neko
Gaia’s Navel
Popoie
Purim
Watts
Undine
Fire Gigas
Tonpole/Biting Lizard
Underground Palace Orb
Gnome
King of Pandora
Pandora Ruins
Thanatos
Wall Face
Water Seed
Kilroy
Jabberwock
Water Palace altar
Geshtar with Luka
Moogle, SoM style
Dwarf Elder
Wind Palace
Sylphid

August 1994

Great Viper
Truffle
Flammie
Sand Stinger
Morie?
Mech Rider
Tasnican guard?
Sergo
Amar
Rudolph
Salamando
Ice Palace
Santa
Fire Palace
Mara
Krissie
Phanna
Vampire

September 1994

Palace of Darkness
Gorgon Bull
Sheex
Karon
Aegagropilon
Dryad
Luna
Blue Spike
Grand Palace
Hexas
Griffin Hand
Snow Dragon
Mana Tree
Northtown Jail
Mana Fortress
Dread Slime
Mana Beast

November 1994

Not everyone could appreciate how important that art would become…

January 1995

The first issue of 1995 was a bonus issue with a special outer cover. In a sign of the times, the magazine was trending towards busier page designs and computer generated content i.e. less line art and comics.

This issue was also the last to feature Secret of Mana in its Top 20, just as Final Fantasy III (VI) made its debut.

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